It allows you to play the Campaign and the secret levels from the Single-Player Co-Operatively in Multi-Player, together with up to 7 Players accompanying you.
The Single-Player Campaign modified for an Cooperative Multi-Player 24th century Star Trek Action Adventure, is the best way to describe our high quality Modification.
The HaZardModding Co-op Mod is our most advanced and largest Project. The modding innovations this project benefited to the Elite Force II community are legendary. It is without any doubt the most advanced modification for Star Trek: Elite force II ever!
A quick Feature-Overview
For up to 8 players in total.
For Internet and Local Area Network
Server side - clients can join without the mod
Including detailed User and Administrator Documentations
3 Classes with unique abilities
Compatible to all official Server types
Compatible to all official game releases
Compatible to all known multi-player Mods
Communicator included for Bi-lingual communication
Upgraded Main-menu to configure quickly all Network-settings
Intelligent Spawn-location updates, players spawn close to the team
Extended Call-vote menu to start a vote for a Coop level
Multi-player Tricorder Modulation
Unique player IDs - every player has a own target name in script
Automatic Server reboot (can be disabled)
Automatic Server configuration for all vital settings
Force Models, only Hazard Team Player-Models are allowed
Skip-able Cinematic Sequences
Custom Co-op Levels
The following custom co-op levels are officially supported by the current HaZardModding Co-op Mod version:
Paradise Island -2-
Star Trek: Elite Force II released on June 20, 2003 for Microsoft Windows and Mac OS-X port. Version 1.0 for Microsoft Windows is outdated and should be updated to Version 1.1 with the downloadable patch installer