For your map to work in harmony with the game, Co-op Mod and other Mods you need to respect and consider some simple and fair rules.
The prefix helps to differentiate coop maps from ctf, deathmatch or rpg maps and not only for the developer and players, but also for the Level-Editor.
Assuming your map name would be mymap it would have to look like this: coop_mymap
Maintaining a consistent folder structure will help you and others to avoid mistakes and incompatibility issues, plus the Level-Editor will be kept neat, clean and stable.
This is how the folder structure would look like for your map:
Assuming you want to provide new Models, Textures and Shaders, the folder structure would have to look like this:
Some files are required and need to be precisely exact named and located, otherwise your map might not work. The very required minimum files are:
The optimal required files would include a proper background story and the next map to vote if there is one. This would be provided with the two extra cfg-files (more about these later):
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