The latest version of our Star Trek Elite Force II Coop Mod is finally here, after a full year of hard work on the Version 6 of our Coop Mod it is virtually complete.
We want to share what makes this version so special to us...
Programmed in C++, almost no more limits This means a lot to us, since in C++ we are given a freedom to alter the game its native code with almost no limits. Adding new features and fixing many stock game bugs is now possible with ease.
Fully multiplayer compatible Tricorder Puzzles Tricorder Puzzles are now working exactly like they do in singleplayer, starting from the Modulation bar to the complex wave modulation all features work!
Fully compatible multiplayer Cinematics or CUTSCENES This is obviously a big deal, cinematic sequences are on default fully compatible to the Multiplayer, on any map. With the exception of the fakeplayer command all script commands will work perfect in Multiplayer.
Working multiplayer Radar This is a great help for the players, since it is marking the location of the current Mission Objective on the map. We also plan to expand this feature just a little bit more, so that we may come as close as possible to the actual Singleplayer Radar.
Levels Scripts made compatible to Coop in a matter of minutes Level scripts are now so extremely compatible most levels would even work perfectly without changing the scripts to suit it for coop. This is quite a game changer in terms of providing new levels for the coop mod. We have reprogrammed the Entire Coop Mod in C++ and all started to convert all Singleplayer level scripts from scratch, all this in one Year with only two man working on the Project, this shows how much the changes in C++ did take this Mod forward.
Level Scripts for Coop go into a separate folder This way we can prevent any Script Problems occurring in the regular Singleplayer. How ever, this does not grantee that there will be no issues created by the Coop mod.
Featuring the complete GBS Mod campaign Since it is now so very easy to make scripts coop compatible we have made the complete A Gate two Birds and the beautiful Sky" Mod available for Cooperative play.
Featuring Episode 1 of the ROTEC Mod campaign We have also integrated the first four levels from the "Return of the empty Crown" Mod, otherwise known as ROTEC Episode 1. We have not been able to reach the Author of this Mod. Even though that we assume the Author will not object to his work being used in the coop mod it can still happen that the Author instructs us to remove his files from our mod, so we are not sure if ROTEC will be there and expanded upon in the future.
Featuring the Coop Mod experimental maps We have also included the Coop Mod experimental and test maps for you to play cooperatively. They don't make for good missions, because they are designed to test, show and teach how levels can be made interactive with relatively little work.
New callvote menu With about 100 maps to vote for Coop we had to do some improvements to the callvote menu.
Coop_ maps automatically starting the mod Due C++ maps that carry the coop_ prefix in their name are starting automatically the coop mod, no scripts are required.
Improved and multiplayer compatible ai We have fixed many issues that occurred when many AI Actors where used during multiplayer, ranging from simple fixes to even new features, we could almost fix anything in the C++ code.
Skill/Dificulty can be changed at any time The game difficulty can be changed via callvote at any time during the game
Well, as you can guess there are many more new features in this new version, but we can't really list them all here.
There is one more thing we want to write about, which is the benefit for beta testers. By reporting issues or bugs you find you can gain points, these points can be traded for selected STEAM Games. YOu can read more about this on our ModDB.com profile.
HZM Coop Mod 6 EXPERIMENTAL and After Christmas event
We have a Experimental Coop Mod version available for you to try, but please notice that this version is not meant to replace the old version (5 Build 16), at least not yet!
So why do we release this version you might think... Well, there are two reasons. The first reason is that we wanted to host a event to promote the Modification a bit, we planned the promotion to be set shortly before Christmas. But there where so many difficulties that needed to be worked out, that we are now having a after Christmas event. It is more fitting anyway since you have to shoot the trees in order to win. The second reason is that we need our Mod tested and the best way to do this is to give it to the very people that want to play it.
So now here are the details about the After Christmas Event: Find all 11 Christmas Trees on the map coop_icestation, to qualify for the Event. Each of the first 10 qualified Participants can select 1 game from a list. The game is delivered as a steam gift trough the Software Steam. To redeem the gift you require the Software STEAM by Valve, which is free, and serves as a Game Management Platform.
Please Note: This Event is NOT sponsored, supported or endorsed by Ritual Entertainment, Activision, Facebook, Steam or any other third party. All Tradmakes, belong to their respective owners.
The event ends on February the 1st 2015, or when 10 winners have been declared
No use of cheats (especially NOCLIP) in game
No use of Spectator Mode : Free-form
No use of any cheating, treasure hunt or help Websites or Documents
You can only become qualified once, one gift per participant
You need to be a real or natural persons, no Robot- or Hack-Programs accepted
You need to play in MultiMatch, go to Start Server and Select the map coop_icestation in the menu
You need to have a proper name in game, the name can be set und MultiMatch, Player Setup, names like Redshirt or Spieler are not accepted
You need to Submit both screenshots to HaZardModding until the end of Feburary the 1st 2015
You need to download and copy or install the given Test Version of the HaZardModding Coop Mod, for the qualification code to be generated
You need to find all 11 Christmas Trees on the level coop_icestation
You need to have a Steam account to activate the gift
You need to be legally permitted to participate
You must request only a game you are legally permitted to own
You do not need to register to Facebook, but it would make things easier
We will not accept or ask for payments of any sort, all contents are provided for free
We will not ask you to give us any personal data, or passwords
We reserve the right to deny any participant the Gift if we have reason to assume a misconduct
We can only send you the gift via steam, either directly through Steam, or via E-Mail, either way you need to have steam installed to redeem it
We can not take any responsibility for any damage that might be caused by our Coop Mod, the gifted Game or anything else related to this event
We will not collect any personal information of any participant, and certainly we will not keep any personal data that might has been accumulated beyond the duration of this event
We do not provide any Hacks, Trojans, Maleware, Spysoftware or any other Software for that matter, and we do not endorse it either
Any recourse to courts of law is excluded
The available Games as STEAM Gift are listed bellow, please note if someone else already qualified and requested a game of which only 1 Copy is available, then this game becomes unavailable for the remaining participants.
1x Alan Wake Franchise
1x Aliens: Colonial Marines
1x Brink Complete Pack
1x Chrome + SpecForce Bundle
3x Duke Nukem 3D: Megaton Edition
1x Garry's Mod
1x Killing Floor
2x Left 4 Dead 2
2x Postal 2
1x Star Wars Jedi Knight: Jedi Academy
1x Star Wars Jedi Knight II: Jedi Outcast
1x The Void
We are working on Version 6 of the Coop Mod!
Thanks to Gsio his improvements to the game code we are able to provide you with a new version of the coop mod.
Please note that there will general gameupdates/fixes, but we want to keep the regular game and add specific features on coop maps only.
We also have a new guy on the programming team, Daggolin, a known Modder from Jedi Knight, good to have you on the team mate :D. Ancient is also back to work on new models for the mod, lets see what he comes up with!
Whats else is new ?
The Mod will be based upon the game dll code, allowing us to add new features
There will be NO more support for Mac OS-X.
New commands are available during coop, type !help for a complete list
Players can set the difficulty any time, by typing !skill
Players can now drop their weapons using !drop
Players can now select their class by typing !class
Maps that are prefixed coop_ will automatically start the coop mod
You can now drown in the game starting after 10 sec under water
Killing Enemy AI in increases the players score
and much more....
HaZardModding Coop Mod complete, after 6 years
6 years HaZardModding Coop Mod
First of all, the new version features the complete Campaignfrom the Singleplayer, Including all Secret and Mission maps! Due to the significant (nearly 130) changes in the Modification this version is not compatible to any previous version, you are required to update as soon as it is available.
This is a short list of the most noticeable changes:
A notification is displayed if your Mod is outdated
A comprehensive internal Vote system has been added
A Skill level can now be selected
New useful Menus have been added to the game
The Objectives Menu has new features
Classes can now be selected from the menu
Context Dialogs are now available regardless of the server language
Language Specific English and German versions
A Symbol is now shown bellow injured players
The Player his Class is now remembered and restored
Everyone has one game that is THE GAME, your love, if you will. No other game can ever replace the relationship you had with that game or even get close to it. For me that Game was Star Trek: Elite Force II...
Download the Modification and read the whole article on ModDB.com
More Gameplay and Promotional Videos
Artificial Intelligence improvement
A Gate two Birds and the beautiful Sky Mod for Coop
m7L1a and m11L1 bsp and script improvements
AI does not patrol if player 0 is missing
Build 15 has been released
Featuring 2 new levels from the A Gate two Birds and the beautiful Sky Mod for Co-op. As usual a few bugs have been fixed and a update has also been made.
Fixed: m1l2bborg_sphere, Player 4 spawing in the void
Fixed: coop_gbs2, replaced Tricorder Symbol with Use Symbol
Fixed: coop_gbs2, Cinematic not starting in Singleplayer
Fixed: GBS Coop, Dialog Text Files not working
Fixed: Illia Player Model is now forced in Singleplayer
Fixed: Illia not showing in main menu screen
Fixed: Shader for m9l2 space freeze hud texture missing
Added: m7l1aattrexian_colony, Codehud for secret room
Added: 2 new maps for GBS Coop, coop_gbs4 and coop_gbs5
Updated: Zoo1, Mapselection Menu + Script
Build 14 has been released
In addition the GBS maps have been bugfixed and the German Custom Map Objectives have been updated.
Also the new Map Coop Bugs has been released... ...enjoy the new releases!
Development section under construction
As a result many articles are not yet completed, so come back and check for updates. If an article has your special attention, let us know it will receive special care then.
Development: Coop - Noscript Module
Development: Known Tech Issues
Build 13 has been released
Supporting now A Gate two Birds and the beautiful Sky Co-operative Campaign, which is still in development and has been completed about 30%. These 30% you may download at the GBS Campaign Downloads section.
Most important changes at BUILD 13 are:
Fixed cinematic skip routine
Fixed crash when using MOM 2.0 features
Fixed NoTarget being applied to players when spawing without a weapon
Fixed unstable AI PICARD (ai/M6/BPck/P_FakeCoverCombat_Core.st)
Fixed unstable AI REDSHIRT (ai/M6/BPck/P_Redshirt_Core.st)
Removed -notarget Flag in player Cycle, preventing players to use notarget cheat
Added support for a 8 Player Mod Addon
Build 12 has been released
Most important changes are:
Reduced to 4 player Co-op
Reintegrated Context Dialog
Removed Team-mate command-ability
Fixed Objectives not showing when set to Complete before Incomplete
Fixed Objectives sometimes not resetting properly
Pressing the objectives key (tab) displays the Co-op Objectives on Custom maps
Updated the Video Menu to adjust 3rd Person Camera view
ent-deck8: Fixed player spawning in armory instead on the transporter
ent-deck11: Fixed Menu for Researching the Attrexian Culture
ent-deck11: Using MOM 2.0 for Researching the Attrexian Culture
m4l2b-attrexian_station: Fixed Gonzales blocking the player on spawn
Implemented MOM 2.0
Build 11 has been released
Build 11 comes with a few new features, bug-fixes and a few changes. Here is a short list of the most important changes:
Fixed: Multi sequence Cinematics could be skipped just once
Added: zoo1: Menu to select Map/Mission
Added: coop_hatoriaOutpost: MOM interface for Replicators
Added: The Multi Options Menu, as optional script modul
Added: Huds to display Icons/Text in the center of the screen, rather than showing text in the chat console
Added: German Objectives support for custom levels
Added: Detection if Client has co-op mod installed and can access advanced features
Added: German Translations for several Co-op Menus and Huds
Following the events of the Singleplayer campaign, Coop Bugs takes you on a ancient Idryll Planet after the Singleplayer Campaign ended. The Attrexians and Idryll began to work together to refurbish the old ruins and dig-out and research Idryll artefacts.
Build 10 has been released
Build 10 comes with a few updates and many bug-fixes, here is a short list of the most important changes:
Upgraded Multiplayer AI
Upgraded Video Settings Menu
Allowing to set custom resolutions
Allowing to set custom userfov
Enabling the Co-op Mod to reset the userfov after cinematics
Misc Co-op Mod changes
Added support for optional function that gets called when a player changes his model
Removed auto Colision force setting, had a bad sideeffect on regular deathmatch
Fixed coop_justSpawnedplayer functions not being executed
m3l2-forever: Fixed Chell rescue timer being to short
m3l2-forever: Spawns a few more Lurkers in Multiplayer
m3l2-forever: First two spawnlocations to be inside the lift
m3l2-forever: Fixed Chell rescue and failed sequence played at the same time
m5l2b-drull_ruins1: Fixed classes not being spawned
m5l2c-drull_ruins1: Fixed door towards Krindo locking players out
ent-deck1_bridge: Fixed missing Map-shot
Build 9 has been released
Build 9 comes with a few updates to the Custom Levels and some bugfixes:
Added Symbols to outline interactive Mission objects
Added Players which die inside the Holoprogram will respawn inside the Holodeck
Fixed Defective AI Combat node, causing the near by AI to act strangely
Added Symbols to outline interactive Mission objects
Fixed Shuttle Transporter getting Players stuck inside each other
Fixed the First Encounter Alien floating downwards
Paradise Island 2
Added Symbols to outline interactive Mission objects
sv_coop.bat has been updated
Fixed: IGM 4 getting stuck at several occasions
Fixed: Respawning at Spawn instead of respawn locations
Fixed: Objectives 1 and 2 not beeing displayed on m10l1
Fixed: Objectives 1 and 2 beeing displayed delayed on m10l2a
Fixed: Spawing at last Camera position when entering during Cinematic
Removed: Team Model stripping (made them look different from regular MP)
Build 8 has been released, with a few useful updates to the game files.
As a little Christmas present BUILD 8 with 4 more Missions from the Singleplayer has been released. Now 75 Singleplayer levels are available for Co-op.
Co-op Alien, level preview released...
For all the remaining EF2 players out there, we have released the level Co-op Alien. The level is still in work, playable but not yet a full Mission - for you as Christmas present. The devolopment of this level will continue, the plan is to relase it in spring 2011.
Build 7 has been released, with a few useful updates to the game files.
This Build contains the following updates:
Modified: Made 4 Chars available in the Radiant(Scientists from m5l1a)
Modified: models/char/bug-plant.tik set proper shaders
Modified: models/char/bug_smallwander.tik set proper shaders