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Current Version - BUILD 14
Build 14 has been released
In addition the GBS maps have been bugfixed and the German Custom Map Objectives have been updated.
Also the new Map Coop Bugs has been relased... ...enjoy the new relases!
Development section under construction
As a result many articles are not yet completed, so come back and check for updates. If an article has your special attention, let us know it will receive special care then.
Currently complete:
- Development: Coop - Noscript Module
- Development: Known Tech Issues
Build 13 has been released
Supporting now A Gate two Birds and the beautiful Sky Co-operative Campaign, which is still in development and has been completed about 30%. These 30% you may download at the GBS Campaign Downloads section.
Most important changes at BUILD 13 are:
- Fixed cinematic skip routine
- Fixed crash when using MOM 2.0 features
- Fixed NoTarget being applied to players when spawing without a weapon
- Fixed unstable AI PICARD (ai/M6/BPck/P_FakeCoverCombat_Core.st)
- Fixed unstable AI REDSHIRT (ai/M6/BPck/P_Redshirt_Core.st)
- Removed -notarget Flag in player Cycle, preventing players to use notarget cheat
- Added support for a 8 Player Mod Addon
Build 12 has been released
Most important changes are:
- Reduced to 4 player Co-op
- Reintegrated Context Dialog
- Removed Team-mate command-ability
- Fixed Objectives not showing when set to Complete before Incomplete
- Fixed Objectives sometimes not resetting properly
- Pressing the objectives key (tab) displays the Co-op Objectives on Custom maps
- Updated the Video Menu to adjust 3rd Person Camera view
- ent-deck8: Fixed player spawning in armory instead on the transporter
- ent-deck11: Fixed Menu for Researching the Attrexian Culture
- ent-deck11: Using MOM 2.0 for Researching the Attrexian Culture
- m4l2b-attrexian_station: Fixed Gonzales blocking the player on spawn
- Implemented MOM 2.0
Build 11 has been released
Build 11 comes with a few new features, bug-fixes and a few changes. Here is a short list of the most important changes:
- Fixed: Multi sequence Cinematics could be skipped just once
- Added: zoo1: Menu to select Map/Mission
- Added: coop_hatoriaOutpost: MOM interface for Replicators
- Added: The Multi Options Menu, as optional script modul
- Added: Huds to display Icons/Text in the center of the screen, rather than showing text in the chat console
- Added: German Objectives support for custom levels
- Added: Detection if Client has co-op mod installed and can access advanced features
- Added: German Translations for several Co-op Menus and Huds
- Changed: Medics can heal others at once
- Removed: Gravity forced by Script
- Removed: Script variable coop_integer_physics_gravityValue
Co-op Bugs, ALPHA (Work In Progress)

Following the events of the Singleplayer campaign, Coop Bugs takes you on a ancient Idryll Planet after the Singleplayer Campaign ended. The Attrexians and Idryll began to work together to refurbish the old ruins and dig-out and research Idryll artefacts.
Build 10 has been released
Build 10 comes with a few updates and many bug-fixes, here is a short list of the most important changes:
Upgraded Multiplayer AI
- romulan-m10-soldier-pistol-m.tik
- romulan-m10-soldier-pistol-m2.tik
- romulan-m10-soldier-pistol-m3.tik
- alien-type5-commander.tik
- bug_male.tik
Upgraded Video Settings Menu
- Allowing to set custom resolutions
- Allowing to set custom userfov
- Enabling the Co-op Mod to reset the userfov after cinematics
Misc Co-op Mod changes
- Added support for optional function that gets called when a player changes his model
- Removed auto Colision force setting, had a bad sideeffect on regular deathmatch
- Removed Last Man Standing
- Removed cVars: coop_disClassMonitor, coop_lmsEnable, coop_health, coop_prvPlCnt, coop_lmsLifes
- Changed Borg Assimilate now faster in Multiplayer
- Changed movement speed when firing a weapon
- Fixed Cinematic routine sometimes warping players back to spawn after cinematics
- Fixed Players being warped to the spawn instead to the respawn loacation
- Fixed M5 Idryll Models Classnames (for Überradiant)
- Fixed coop_justSpawnedplayer functions not being executed
- m3l2-forever: Fixed Chell rescue timer being to short
- m3l2-forever: Spawns a few more Lurkers in Multiplayer
- m3l2-forever: First two spawnlocations to be inside the lift
- m3l2-forever: Fixed Chell rescue and failed sequence played at the same time
- m5l2b-drull_ruins1: Fixed classes not being spawned
- m5l2c-drull_ruins1: Fixed door towards Krindo locking players out
- ent-deck1_bridge: Fixed missing Map-shot
Build 9 has been released
Build 9 comes with a few updates to the Custom Levels and some bugfixes:
H'atoria Outpost
- Added Symbols to outline interactive Mission objects
- Added Players which die inside the Holoprogram will respawn inside the Holodeck
- Fixed Defective AI Combat node, causing the near by AI to act strangely
Paradise Island
- Added Symbols to outline interactive Mission objects
- Fixed Shuttle Transporter getting Players stuck inside each other
- Fixed the First Encounter Alien floating downwards
Paradise Island 2
- Added Symbols to outline interactive Mission objects
Co-op Mod
- sv_coop.bat has been updated
- Fixed: IGM 4 getting stuck at several occasions
- Fixed: Respawning at Spawn instead of respawn locations
- Fixed: Objectives 1 and 2 not beeing displayed on m10l1
- Fixed: Objectives 1 and 2 beeing displayed delayed on m10l2a
- Fixed: Spawing at last Camera position when entering during Cinematic
- Removed: Team Model stripping (made them look different from regular MP)
Build 8 has been released, with a few useful updates to the game files.
As a little Christmas present BUILD 8 with 4 more Missions from the Singleplayer has been released. Now 75 Singleplayer levels are available for Co-op.
Co-op Alien, level preview released...
For all the remaining EF2 players out there, we have released the level Co-op Alien. The level is still in work, playable but not yet a full Mission - for you as Christmas present. The devolopment of this level will continue, the plan is to relase it in spring 2011.

Build 7 has been released, with a few useful updates to the game files.
This Build contains the following updates:
- Modified: Made 4 Chars available in the Radiant(Scientists from m5l1a)
- Modified: models/char/bug-plant.tik set proper shaders
- Modified: models/char/bug_smallwander.tik set proper shaders
- Fixed: models/char/alien-type1b-chewer.tik restored Bounding-box size
- Updated: Cinematic script, removed failure messages
Build 6 of the HaZardModding Co-op Script Mod has been released.
This Build fixes the following server side issues:
- Attrexian Technician disappearing on level m4l2b-attrexian_station
- Loading of wrong next level(secret1 instead of m12-end) on level m11l3b-drull_ruins3_boss
- Spelling in Objective [reported by [DSQ]Barclay] on level coop_paradiseIsland2
- Shuttle taking off without making any sound on level coop_paradiseIsland2
- First Cinematic Sequence camera misalignment on level coop_paradiseIsland2
- Player possible getting stuck on re-spawn at level m7l2b-attrexian_colony
- Munro missing in the Cinematic on level m11l1a-drull_ruins3
- Mission getting stuck (again) on level m12-end
New Custom Level: Paradise Island 2
Paradise Islansd 2, the sequel of Paradise Island, based on the Forgotten Danger Mod source-files has been released!
New Version Relased
Version 5.0 Alpha has been released of the HaZardModding Co-op Mod...
- Added a feature named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station
- Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on)
- Two More Maps Completed, m2l0-sfa and m12-end
- Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer
- Removed BSP-files, using a new code to manage entities without target name
- Fixed the Field of view messing up during Singleplayer
- Fixed hundreds of small bugs
New Custom Level: Ice Station
Ice Station, a custom Co-op Level created by HaZardModding has been released!
New Custom Level Comming Soon
ICE STATION features a little plot which is based on the Romulan Installation Holodeck Training Program from H'atoria Outpost, with many enemies and deadly traps...
It will be the first map using the Co-op Mod NOSCRIPT Feature to create interactive events without actual scripting for the map it self.
Website On-line
The official HaZardModding Co-op Mod website is now on-line!
A Multi-player Co-operative Campaign Modification for the Science Fiction Ego-shooter Star Trek: Elite Force II.
Official game Website: www.ritualistic.com
New Custom Level: H'atoria
H'atoria Outpost, a custom Co-op Level created by HaZardModding has been released!
Next Co-op Version
The next version of the HaZardModding Co-op Mod will no longer include the BSP-Files for the levels. If you plan to host a dedicated internet server, you can downloaded the BSP-Files separately.
This will shrink the mod size down to about 10 MB
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