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HaZardModding Co-op Mod for Elite Force II

The Current Co-op Mod Version is BUILD: 16 [2012.11.30]

HaZardModding Coop Mod complete, after 6 years
6 years HaZardModding Coop Mod

First of all, the new version features the complete Campaign from the Singleplayer, Including all Secret and Mission maps! Due to the significant (nearly 130) changes in the Modification this version is not compatible to any previous version, you are required to update as soon as it is available.

This is a short list of the most noticeable changes:

  • A notification is displayed if your Mod is outdated
  • A comprehensive internal Vote system has been added
  • A Skill level can now be selected
  • New useful Menus have been added to the game
  • The Objectives Menu has new features
  • Classes can now be selected from the menu
  • Context Dialogs are now available regardless of the server language
  • Language Specific English and German versions
  • A Symbol is now shown bellow injured players
  • The Player his Class is now remembered and restored
  • Fixed: Coudn't load file precache_m8l2a-drull_ruins2$m8l2b-to-m8l2b.cam

Everyone has one game that is THE GAME, your love, if you will. No other game can ever replace the relationship you had with that game or even get close to it. For me that Game was Star Trek: Elite Force II...

go to downloads

Download the Modification and read the whole article on ModDB.com

Upcoming:

  • More Gameplay and Promotional Videos
  • Artificial Intelligence improvement
  • A Gate two Birds and the beautiful Sky Mod for Coop
  • m7L1a and m11L1 bsp and script improvements

Known Bugs:

  • AI does not patrol if player 0 is missing
Build 15 has been released

Featuring 2 new levels from the A Gate two Birds and the beautiful Sky Mod for Co-op. As usual a few bugs have been fixed and a update has also been made.

  • Fixed: m1l2bborg_sphere, Player 4 spawing in the void
  • Fixed: coop_gbs2, replaced Tricorder Symbol with Use Symbol
  • Fixed: coop_gbs2, Cinematic not starting in Singleplayer
  • Fixed: GBS Coop, Dialog Text Files not working
  • Fixed: Illia Player Model is now forced in Singleplayer
  • Fixed: Illia not showing in main menu screen
  • Fixed: Shader for m9l2 space freeze hud texture missing
  • Added: m7l1aattrexian_colony, Codehud for secret room
  • Added: 2 new maps for GBS Coop, coop_gbs4 and coop_gbs5
  • Updated: Zoo1, Mapselection Menu + Script
Build 14 has been released

Coop Bugs PreviewIn addition the GBS maps have been bugfixed and the German Custom Map Objectives have been updated.

Also the new Map Coop Bugs has been released...
...enjoy the new releases!

Development section under construction

As a result many articles are not yet completed, so come back and check for updates. If an article has your special attention, let us know it will receive special care then.

Currently complete:

  • Development: Coop - Noscript Module
  • Development: Known Tech Issues
Build 13 has been released

Supporting now A Gate two Birds and the beautiful Sky Co-operative Campaign, which is still in development and has been completed about 30%. These 30% you may download at the GBS Campaign Downloads section.

Most important changes at BUILD 13 are:

  • Fixed cinematic skip routine
  • Fixed crash when using MOM 2.0 features
  • Fixed NoTarget being applied to players when spawing without a weapon
  • Fixed unstable AI PICARD (ai/M6/BPck/P_FakeCoverCombat_Core.st)
  • Fixed unstable AI REDSHIRT (ai/M6/BPck/P_Redshirt_Core.st)
  • Removed -notarget Flag in player Cycle, preventing players to use notarget cheat
  • Added support for a 8 Player Mod Addon
Build 12 has been released

Most important changes are:

  • Reduced to 4 player Co-op
  • Reintegrated Context Dialog
  • Removed Team-mate command-ability
  • Fixed Objectives not showing when set to Complete before Incomplete
  • Fixed Objectives sometimes not resetting properly
  • Pressing the objectives key (tab) displays the Co-op Objectives on Custom maps
  • Updated the Video Menu to adjust 3rd Person Camera view
  • ent-deck8: Fixed player spawning in armory instead on the transporter
  • ent-deck11: Fixed Menu for Researching the Attrexian Culture
  • ent-deck11: Using MOM 2.0 for Researching the Attrexian Culture
  • m4l2b-attrexian_station: Fixed Gonzales blocking the player on spawn
  • Implemented MOM 2.0
Build 11 has been released

Build 11 comes with a few new features, bug-fixes and a few changes. Here is a short list of the most important changes:

  • Fixed: Multi sequence Cinematics could be skipped just once
  • Added: zoo1: Menu to select Map/Mission
  • Added: coop_hatoriaOutpost: MOM interface for Replicators
  • Added: The Multi Options Menu, as optional script modul
  • Added: Huds to display Icons/Text in the center of the screen, rather than showing text in the chat console
  • Added: German Objectives support for custom levels
  • Added: Detection if Client has co-op mod installed and can access advanced features
  • Added: German Translations for several Co-op Menus and Huds
  • Changed: Medics can heal others at once
  • Removed: Gravity forced by Script
  • Removed: Script variable coop_integer_physics_gravityValue
Co-op Bugs, ALPHA (Work In Progress)

Coop Bugs Preview

Following the events of the Singleplayer campaign, Coop Bugs takes you on a ancient Idryll Planet after the Singleplayer Campaign ended. The Attrexians and Idryll began to work together to refurbish the old ruins and dig-out and research Idryll artefacts.

Download Co-op Bugs
Build 10 has been released

Build 10 comes with a few updates and many bug-fixes, here is a short list of the most important changes:

Upgraded Multiplayer AI

  • romulan-m10-soldier-pistol-m.tik
  • romulan-m10-soldier-pistol-m2.tik
  • romulan-m10-soldier-pistol-m3.tik
  • alien-type5-commander.tik
  • bug_male.tik

Upgraded Video Settings Menu

  • Allowing to set custom resolutions
  • Allowing to set custom userfov
  • Enabling the Co-op Mod to reset the userfov after cinematics

Misc Co-op Mod changes

  • Added support for optional function that gets called when a player changes his model
  • Removed auto Colision force setting, had a bad sideeffect on regular deathmatch
  • Removed Last Man Standing
  • Removed cVars: coop_disClassMonitor, coop_lmsEnable, coop_health, coop_prvPlCnt, coop_lmsLifes
  • Changed Borg Assimilate now faster in Multiplayer
  • Changed movement speed when firing a weapon
  • Fixed Cinematic routine sometimes warping players back to spawn after cinematics
  • Fixed Players being warped to the spawn instead to the respawn loacation
  • Fixed M5 Idryll Models Classnames (for Überradiant)
  • Fixed coop_justSpawnedplayer functions not being executed
  • m3l2-forever: Fixed Chell rescue timer being to short
  • m3l2-forever: Spawns a few more Lurkers in Multiplayer
  • m3l2-forever: First two spawnlocations to be inside the lift
  • m3l2-forever: Fixed Chell rescue and failed sequence played at the same time
  • m5l2b-drull_ruins1: Fixed classes not being spawned
  • m5l2c-drull_ruins1: Fixed door towards Krindo locking players out
  • ent-deck1_bridge: Fixed missing Map-shot
Build 9 has been released

Build 9 comes with a few updates to the Custom Levels and some bugfixes:

H'atoria Outpost

  • Added Symbols to outline interactive Mission objects
  • Added Players which die inside the Holoprogram will respawn inside the Holodeck
  • Fixed Defective AI Combat node, causing the near by AI to act strangely

Paradise Island

  • Added Symbols to outline interactive Mission objects
  • Fixed Shuttle Transporter getting Players stuck inside each other
  • Fixed the First Encounter Alien floating downwards

Paradise Island 2

  • Added Symbols to outline interactive Mission objects

Co-op Mod

  • sv_coop.bat has been updated
  • Fixed: IGM 4 getting stuck at several occasions
  • Fixed: Respawning at Spawn instead of respawn locations
  • Fixed: Objectives 1 and 2 not beeing displayed on m10l1
  • Fixed: Objectives 1 and 2 beeing displayed delayed on m10l2a
  • Fixed: Spawing at last Camera position when entering during Cinematic
  • Removed: Team Model stripping (made them look different from regular MP)
Build 8 has been released, with a few useful updates to the game files.

As a little Christmas present BUILD 8 with 4 more Missions from the Singleplayer has been released. Now 75 Singleplayer levels are available for Co-op.

Co-op Alien, level preview released...

Coop Alien PreviewFor all the remaining EF2 players out there, we have released the level Co-op Alien.
The level is still in work, playable but not yet a full Mission - for you as Christmas present.
The devolopment of this level will continue, the plan is to relase it in spring 2011.

Download Co-op Alien

Build 7 has been released, with a few useful updates to the game files.

This Build contains the following updates:

  • Modified: Made 4 Chars available in the Radiant(Scientists from m5l1a)
  • Modified: models/char/bug-plant.tik set proper shaders
  • Modified: models/char/bug_smallwander.tik set proper shaders
  • Fixed: models/char/alien-type1b-chewer.tik restored Bounding-box size
  • Updated: Cinematic script, removed failure messages
Build 6 of the HaZardModding Co-op Script Mod has been released.

This Build fixes the following server side issues:

  • Attrexian Technician disappearing on level m4l2b-attrexian_station
  • Loading of wrong next level(secret1 instead of m12-end) on level m11l3b-drull_ruins3_boss
  • Spelling in Objective [reported by [DSQ]Barclay] on level coop_paradiseIsland2
  • Shuttle taking off without making any sound on level coop_paradiseIsland2
  • First Cinematic Sequence camera misalignment on level coop_paradiseIsland2
  • Player possible getting stuck on re-spawn at level m7l2b-attrexian_colony
  • Munro missing in the Cinematic on level m11l1a-drull_ruins3
  • Mission getting stuck (again) on level m12-end
New Custom Level: Paradise Island 2

Paradise Islansd 2, the sequel of Paradise Island, based on the Forgotten Danger Mod source-files has been released!

New Version Relased

Version 5.0 Alpha has been released of the HaZardModding Co-op Mod...

  • Added a feature named NOSCRIPT, it allows you to use Important Script and Co-op Mod features without scripting your self. The NOSCRIPT feature is used on the new level Co-op Ice Station
  • Player IDs are now bound to the client ID (player1 = client 0, player2 = client 1, and so on)
  • Two More Maps Completed, m2l0-sfa and m12-end
  • Full Multiplayer Cinematic Support, Cut-scenes are now available in Multiplayer
  • Removed BSP-files, using a new code to manage entities without target name
  • Fixed the Field of view messing up during Singleplayer
  • Fixed hundreds of small bugs
New Custom Level: Ice Station

Ice Station, a custom Co-op Level created by HaZardModding has been released!

New Custom Level Comming Soon

ICE STATION features a little plot which is based on the Romulan Installation Holodeck Training Program from H'atoria Outpost, with many enemies and deadly traps...

It will be the first map using the Co-op Mod NOSCRIPT Feature to create interactive events without actual scripting for the map it self.

Website On-line

The official HaZardModding Co-op Mod website is now on-line!


A Multi-player Co-operative Campaign Modification for the Science Fiction Ego-shooter Star Trek: Elite Force II.

 

Official game Website: www.ritualistic.com

New Custom Level: H'atoria

H'atoria Outpost, a custom Co-op Level created by HaZardModding has been released!

Next Co-op Version

The next version of the HaZardModding Co-op Mod will no longer include the BSP-Files for the levels. If you plan to host a dedicated internet server, you can downloaded the BSP-Files separately.

This will shrink the mod size down to about 10 MB

 

Elite Force II Serverlist empty ? Read how to set the alternative Master-Server.

Elite Force II to expensive ? Try eBay Germany and use our Language-pack!

TM and © 2000 Paramount Pictures. All rights reserved. Star Trek and related marks are trademarks of Paramount Pictures.
© and TM 2000 Activision, Inc. All rights reserved.